Menu
×
   ❮     
HTML CSS JAVASCRIPT SQL PYTHON JAVA PHP HOW TO W3.CSS C C++ C# BOOTSTRAP REACT MYSQL JQUERY EXCEL XML DJANGO NUMPY PANDAS NODEJS R TYPESCRIPT ANGULAR GIT POSTGRESQL MONGODB ASP AI GO KOTLIN SASS VUE DSA GEN AI SCIPY AWS CYBERSECURITY DATA SCIENCE
     ❯   

JS Tutorial

JS HOME JS Introduction JS Where To JS Output JS Statements JS Syntax JS Comments JS Variables JS Let JS Const JS Operators JS Arithmetic JS Assignment JS Data Types JS Functions JS Objects JS Events JS Strings JS String Methods JS String Search JS String Templates JS Numbers JS BigInt JS Number Methods JS Number Properties JS Arrays JS Array Methods JS Array Search JS Array Sort JS Array Iteration JS Array Const JS Dates JS Date Formats JS Date Get Methods JS Date Set Methods JS Math JS Random JS Booleans JS Comparisons JS If Else JS Switch JS Loop For JS Loop For In JS Loop For Of JS Loop While JS Break JS Iterables JS Sets JS Maps JS Typeof JS Type Conversion JS Bitwise JS RegExp JS Precedence JS Errors JS Scope JS Hoisting JS Strict Mode JS this Keyword JS Arrow Function JS Classes JS Modules JS JSON JS Debugging JS Style Guide JS Best Practices JS Mistakes JS Performance JS Reserved Words

JS Versions

JS Versions JS 2009 (ES5) JS 2015 (ES6) JS 2016 JS 2017 JS 2018 JS 2019 JS 2020 JS 2021 JS 2022 JS 2023 JS IE / Edge JS History

JS Objects

Object Definitions Object Properties Object Methods Object Display Object Accessors Object Constructors Object Prototypes Object Iterables Object Sets Object Maps Object Reference

JS Functions

Function Definitions Function Parameters Function Invocation Function Call Function Apply Function Bind Function Closures

JS Classes

Class Intro Class Inheritance Class Static

JS Async

JS Callbacks JS Asynchronous JS Promises JS Async/Await

JS HTML DOM

DOM Intro DOM Methods DOM Document DOM Elements DOM HTML DOM Forms DOM CSS DOM Animations DOM Events DOM Event Listener DOM Navigation DOM Nodes DOM Collections DOM Node Lists

JS Browser BOM

JS Window JS Screen JS Location JS History JS Navigator JS Popup Alert JS Timing JS Cookies

JS Web APIs

Web API Intro Web Forms API Web History API Web Storage API Web Worker API Web Fetch API Web Geolocation API

JS AJAX

AJAX Intro AJAX XMLHttp AJAX Request AJAX Response AJAX XML File AJAX PHP AJAX ASP AJAX Database AJAX Applications AJAX Examples

JS JSON

JSON Intro JSON Syntax JSON vs XML JSON Data Types JSON Parse JSON Stringify JSON Objects JSON Arrays JSON Server JSON PHP JSON HTML JSON JSONP

JS vs jQuery

jQuery Selectors jQuery HTML jQuery CSS jQuery DOM

JS Graphics

JS Graphics JS Canvas JS Plotly JS Chart.js JS Google Chart JS D3.js

JS Examples

JS Examples JS HTML DOM JS HTML Input JS HTML Objects JS HTML Events JS Browser JS Editor JS Exercises JS Quiz JS Website JS Bootcamp JS Certificate

JS References

JavaScript Objects HTML DOM Objects


JavaScript Math Object

The JavaScript Math object allows you to perform mathematical tasks on numbers.

Example

Math.PI;
Try it Yourself »

The Math Object

Unlike other objects, the Math object has no constructor.

The Math object is static.

All methods and properties can be used without creating a Math object first.


Math Properties (Constants)

The syntax for any Math property is : Math.property.

JavaScript provides 8 mathematical constants that can be accessed as Math properties:

Example

Math.E        // returns Euler's number
Math.PI       // returns PI
Math.SQRT2    // returns the square root of 2
Math.SQRT1_2  // returns the square root of 1/2
Math.LN2      // returns the natural logarithm of 2
Math.LN10     // returns the natural logarithm of 10
Math.LOG2E    // returns base 2 logarithm of E
Math.LOG10E   // returns base 10 logarithm of E
Try it Yourself »

Math Methods

The syntax for Math any methods is : Math.method(number)


Number to Integer

There are 4 common methods to round a number to an integer:

Math.round(x)Returns x rounded to its nearest integer
Math.ceil(x)Returns x rounded up to its nearest integer
Math.floor(x)Returns x rounded down to its nearest integer
Math.trunc(x)Returns the integer part of x (new in ES6)

Math.round()

Math.round(x) returns the nearest integer:

Examples

Math.round(4.6);
Try it Yourself »
Math.round(4.5);
Try it Yourself »
Math.round(4.4);
Try it Yourself »

Math.ceil()

Math.ceil(x) returns the value of x rounded up to its nearest integer:

Example

Math.ceil(4.9);
Math.ceil(4.7);
Math.ceil(4.4);
Math.ceil(4.2);
Math.ceil(-4.2);
Try it Yourself »

Math.floor()

Math.floor(x) returns the value of x rounded down to its nearest integer:

Example

Math.floor(4.9);
Math.floor(4.7);
Math.floor(4.4);
Math.floor(4.2);
Math.floor(-4.2);
Try it Yourself »

Math.trunc()

Math.trunc(x) returns the integer part of x:

Example

Math.trunc(4.9);
Math.trunc(4.7);
Math.trunc(4.4);
Math.trunc(4.2);
Math.trunc(-4.2);
Try it Yourself »

Math.sign()

Math.sign(x) returns if x is negative, null or positive:

Example

Math.sign(-4);
Math.sign(0);
Math.sign(4);
Try it Yourself »

Math.trunc() and Math.sign() were added to JavaScript 2015 - ES6.



Math.pow()

Math.pow(x, y) returns the value of x to the power of y:

Example

Math.pow(8, 2);
Try it Yourself »

Math.sqrt()

Math.sqrt(x) returns the square root of x:

Example

Math.sqrt(64);
Try it Yourself »

Math.abs()

Math.abs(x) returns the absolute (positive) value of x:

Example

Math.abs(-4.7);
Try it Yourself »

Math.sin()

Math.sin(x) returns the sine (a value between -1 and 1) of the angle x (given in radians).

If you want to use degrees instead of radians, you have to convert degrees to radians:

Angle in radians = Angle in degrees x PI / 180.

Example

Math.sin(90 * Math.PI / 180);     // returns 1 (the sine of 90 degrees)
Try it Yourself »

Math.cos()

Math.cos(x) returns the cosine (a value between -1 and 1) of the angle x (given in radians).

If you want to use degrees instead of radians, you have to convert degrees to radians:

Angle in radians = Angle in degrees x PI / 180.

Example

Math.cos(0 * Math.PI / 180);     // returns 1 (the cos of 0 degrees)
Try it Yourself »

Math.min() and Math.max()

Math.min() and Math.max() can be used to find the lowest or highest value in a list of arguments:

Example

Math.min(0, 150, 30, 20, -8, -200);
Try it Yourself »

Example

Math.max(0, 150, 30, 20, -8, -200);
Try it Yourself »

Math.random()

Math.random() returns a random number between 0 (inclusive), and 1 (exclusive):

Example

Math.random();
Try it Yourself »

You will learn more about Math.random() in the next chapter of this tutorial.


The Math.log() Method

Math.log(x) returns the natural logarithm of x.

The natural logarithm returns the time needed to reach a certain level of growth:

Examples

Math.log(1);
Try it Yourself »
Math.log(2);
Try it Yourself »
Math.log(3);
Try it Yourself »

Math.E and Math.log() are twins.

How many times must we multiply Math.E to get 10?

Math.log(10);
Try it Yourself »

The Math.log2() Method

Math.log2(x) returns the base 2 logarithm of x.

How many times must we multiply 2 to get 8?

Math.log2(8);
Try it Yourself »

The Math.log10() Method

Math.log10(x) returns the base 10 logarithm of x.

How many times must we multiply 10 to get 1000?

Math.log10(1000);
Try it Yourself »

JavaScript Math Methods

Method Description
abs(x) Returns the absolute value of x
acos(x) Returns the arccosine of x, in radians
acosh(x) Returns the hyperbolic arccosine of x
asin(x) Returns the arcsine of x, in radians
asinh(x) Returns the hyperbolic arcsine of x
atan(x) Returns the arctangent of x as a numeric value between -PI/2 and PI/2 radians
atan2(y, x) Returns the arctangent of the quotient of its arguments
atanh(x) Returns the hyperbolic arctangent of x
cbrt(x) Returns the cubic root of x
ceil(x) Returns x, rounded upwards to the nearest integer
cos(x) Returns the cosine of x (x is in radians)
cosh(x) Returns the hyperbolic cosine of x
exp(x) Returns the value of Ex
floor(x) Returns x, rounded downwards to the nearest integer
log(x) Returns the natural logarithm (base E) of x
max(x, y, z, ..., n) Returns the number with the highest value
min(x, y, z, ..., n) Returns the number with the lowest value
pow(x, y) Returns the value of x to the power of y
random() Returns a random number between 0 and 1
round(x) Rounds x to the nearest integer
sign(x) Returns if x is negative, null or positive (-1, 0, 1)
sin(x) Returns the sine of x (x is in radians)
sinh(x) Returns the hyperbolic sine of x
sqrt(x) Returns the square root of x
tan(x) Returns the tangent of an angle
tanh(x) Returns the hyperbolic tangent of a number
trunc(x) Returns the integer part of a number (x)

Complete Math Reference

For a complete reference, go to our Complete Math Object Reference.

The reference contains descriptions and examples of all Math properties and methods.

Test Yourself With Exercises

Exercise:

Use the correct Math method to create a random number.

let r = ;

Start the Exercise

W3Schools is optimized for learning and training. Examples might be simplified to improve reading and learning. Tutorials, references, and examples are constantly reviewed to avoid errors, but we cannot warrant full correctness of all content. While using W3Schools, you agree to have read and accepted our terms of use, cookie and privacy policy.

Copyright 1999-2024 by Refsnes Data. All Rights Reserved. W3Schools is Powered by W3.CSS.