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HTML5 SVG


SVG Sorry, your browser does not support inline SVG.

What is SVG?

  • SVG stands for Scalable Vector Graphics
  • SVG is used to define graphics for the Web
  • SVG is a W3C recommendation

The HTML <svg> Element

The HTML <svg> element (introduced in HTML5) is a container for SVG graphics.

SVG has several methods for drawing paths, boxes, circles, text, and graphic images.


SVG Examples

 

Example

<!DOCTYPE html>
<html>
<body>

<svg width="300" height="200">
  <polygon points="100,10 40,198 190,78 10,78 160,198"
  style="fill:lime;stroke:purple;stroke-width:5;fill-rule:evenodd;" />
</svg>

</body>
</html>

Try it Yourself »

Result:

Sorry, your browser does not support inline SVG.

Differences Between SVG and Canvas

SVG is a language for describing 2D graphics in XML.

Canvas draws 2D graphics, on the fly (with a JavaScript).

SVG is XML based, which means that every element is available within the SVG DOM. You can attach JavaScript event handlers for an element.

In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape.

Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.


Comparison of Canvas and SVG

The table below shows some important differences between Canvas and SVG:

Canvas SVG
  • Resolution dependent
  • No support for event handlers
  • Poor text rendering capabilities
  • You can save the resulting image as .png or .jpg
  • Well suited for graphic-intensive games
  • Resolution independent
  • Support for event handlers
  • Best suited for applications with large rendering areas (Google Maps)
  • Slow rendering if complex (anything that uses the DOM a lot will be slow)
  • Not suited for game applications

To learn more about SVG, please read our SVG Tutorial.



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