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Canvas putImageData() Method

❮ Canvas Reference

Example

Copy the pixel data for a rectangle with getImageData(). Then put the image data back onto the canvas with putImageData():

const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.fillStyle = "red";
ctx.fillRect(10, 10, 50, 50);

function copy() {
  const imgData = ctx.getImageData(10, 10, 50, 50);
  ctx.putImageData(imgData, 10, 70);
}
Try it Yourself »

Description

The putImageData() method puts the image data (from a specified ImageData object) back onto the canvas.


Syntax

context.putImageData(imgData, x, y, dirtyX, dirtyY, dirtyWidth, dirtyHeight)

Parameter Values

Param Description
imgData The ImageData object to put on the context.
x The x-coordinate, in pixels, of the the image.
y The y-coordinate, in pixels, of the image.
dirtyX Optional. The x coordinate. Default: 0.
dirtyY Optional. The y coordinate. Default: 0.
dirtyWidth Optional. The width. Default: the width of the extracted image.
dirtyHeight Optional. The height. Default: the height of the extracted image.

Return Values

NONE

Browser Support

The <canvas> element is an HTML5 standard (2014).

putImageData() is supported in all modern browsers:

Chrome Edge Firefox Safari Opera IE
Yes Yes Yes Yes Yes 9-11

❮ Canvas Reference