HTML canvas quadraticCurveTo() Method
Example
Draw a quadratic Bézier curve:
JavaScript:
const canvas = document.getElementById("myCanvas");
const ctx = canvas.getContext("2d");
ctx.beginPath();
ctx.moveTo(20, 20);
ctx.quadraticCurveTo(20, 100, 200, 20);
ctx.stroke();
Try it Yourself »
Description
The quadraticCurveTo()
method adds a point to the current path by using the
specified control points that represent a quadratic Bézier curve.
A quadratic Bézier curve requires two points. The first point is a control point that is used in the quadratic Bézier calculation and the second point is the ending point for the curve. The starting point for the curve is the last point in the current path. If a path does not exist, use the beginPath() and moveTo() methods to define a starting point.

Note
The stroke() Method draws the path
The bezierCurveTo() Method has two control-points instead of one.
See Also:
Syntax
context.quadraticCurveTo(cpx, cpy, x, y) |
Parameter Values
Parameter | Description | Play it |
---|---|---|
cpx | The x-coordinate of the Bézier control point | Play it » |
cpy | The y-coordinate of the Bézier control point | Play it » |
x | The x-coordinate of the ending point | Play it » |
y | The y-coordinate of the ending point | Play it » |
Return Value
NONE |
Browser Support
The <canvas>
element is an HTML5 standard (2014).
quadraticCurveTo()
is supported in all modern browsers:
Chrome | Edge | Firefox | Safari | Opera | IE |
Yes | Yes | Yes | Yes | Yes | 9-11 |