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HTML canvas translate() Method

Canvas Object Reference Canvas Object

Example

Draw a rectangle in position (10,10), set new (0,0) position to (70,70). Draw same rectangle again (notice that the rectangle now starts in position (80,80):

YourbrowserdoesnotsupporttheHTML5canvastag.

JavaScript:

var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillRect(10,10,100,50);
ctx.translate(70,70);
ctx.fillRect(10,10,100,50);

Try it yourself »

Browser Support

Internet Explorer Firefox Opera Google Chrome Safari

Internet Explorer 9, Firefox, Opera, Chrome, and Safari support the translate() method.

Note: Internet Explorer 8 and earlier versions, do not support the <canvas> element.


Definition and Usage

The translate() method remaps the (0,0) position on the canvas.

Note: When you call a method such as fillRect() after translate(), the value is added to the x- and y-coordinate values.

Illustration of the translate() method

JavaScript syntax: context.translate(x,y);

Parameter Values

Note: You can specify one or both parameters.

Parameter Description Play it
x The value to add to horizontal (x) coordinates Play it »
y The value to add to vertical (y) coordinates Play it »


Canvas Object Reference Canvas Object

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